
Our crafting wasn't as intuitive as it could be, and it was too time consuming.

These new zones come with a cold warning. You can now explore the northern frozen harbour of Freynagar, separated from the city by a huge ice dome, or take a trip to Amanuel's Hoard, the seaside fort owned by the greediest man in history. These are designed to make fights much more tactical, while ensuring greater difficulty for those who choose to seek out these enemies. We've added all new boss mechanics and unique encounters to Black Geyser. We're pleased to say Black Geyser is now available on both.
#Black geyser couriers of darkness rpgcodexz mac#
Mac & Linux support were important for us and our community, and never more so than with the Steam Deck having arrived (we have hopes!). We've fixed this, so you'll feel much stronger as you explore the wilds of Yerengal. Many players raised concerns that their characters and their abilities weren't scaling properly, leaving them feeling far too weak against ever tougher enemies.

We've implemented all new quests, Chapter 3 of the core story and made significant improvements to plenty of others. You right highlighted that casters were far too weak compared to other classes in Black Geyser, so we completely reworked their abilities and balance to significantly improve their potency.īlack Geyser was already a large game, but when it comes to old-school CRPG's, we agree you can never have enough. We've overhauled the tutorial, cleaned up our signposting and given players much more help through its opening hours. Our tutorial wasn't perfect, and Black Geyser was difficult to start out in. We continue to work hard on improving these even further. We've vastly improved load times to significantly improve the speed at which you can enter and exit buildings and zones. In the meantime, here are some improvements that happened during the Early Access period: We will soon be back with more information on the schedule regarding the delivery of Kickstarter-specific rewards (both digital and physical). In that time, we've worked incredibly hard to implement your feedback and improve on the things that matter to you. So without further ado, here is its launch trailer and the accompanying announcement post, which details the many improvements made during the seven month Early Access period.Īfter years of development, a hugely successful Kickstarter campaign, and over 6 months of Early Access, Black Geyser officially launched into 1.0 today. But it's always a special day when a vaporware legend manages to become a reality. Don't get me wrong, it's no ELEX and as far as I can tell the actual game is merely mediocre. Yet somehow the developers powered through it all and reached the other side, and in doing so they earned a measure of our respect. The ridiculous fantasy terminology, the clueless evangelists (hi GreenMagicSpell!), the shameless imitation of Pillars of Eternity's user interface, and of course that highly exploitable title. Developed by a team of complete unknowns who call themselves GrapeOcean Technologies, for a long time this "brand-new RTwP RPG" was just a joke.

It's hard to believe that almost seven years have passed since we learned about Black Geyser: Couriers of Darkness. Tags: Black Geyser: Couriers of Darkness GrapeOcean Technologies V Publishing
