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The story portion of NightFire is well done, but it's definitely on the short side. The easiest setting provides helpful tips during play, making it well suited for new players. NightFire has three different difficulty settings, but the major difference between them is that the enemies become more accurate with their shots as the difficulty level increases-which is usually enough to tack on a lot of extra challenge. One section of the game has you piloting your Aston Martin underwater: In classic James Bond fashion, the car transforms into a submarine configuration and lets you jet along underwater, taking out enemy subs and so on.


The driving sections of the game aren't terribly complex, but they're fun and move quickly. The stealth elements are well implemented to change up the game's pace, and other diversions are also well done. You'll have tranquilizer darts to neutralize pesky guards, and your sunglasses can be set to night vision or infrared mode, which will let you see the alarm sensors.

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In one case, you'll have to avoid detection by a building full of guards, invisible alarm sensors, and video cameras.
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You'll use a decrypter to crack door keycodes, upload a virus into Phoenix's computer system, and use your watch laser to melt hinges off doors, grates, and safes. The objectives are good and give you a lot of chances to execute cool Bond-like maneuvers. You'll occasionally find more than one way to tackle a problem-the difference is usually between simply running in with your guns blazing or trying to find a stealthier way to achieve your goal. The level design in the single-player section of the game is solid. Now Playing: James Bond 007: NightFire Video Review The story is well told and contains enough twists, turns, and polygonal "Bond Girls" to provide a similar level of suave intrigue to what you'd expect to find in one of the films.īy clicking 'enter', you agree to GameSpot's You'll also do some driving, turret-based shooting, and underwater craft piloting. Along the way, 007 will use a good collection of weapons and spy gadgets to achieve his goals. His objective is to defeat Phoenix and save the world from destruction. Of course, that's where James Bond comes in. But, like most video game corporations, Phoenix's intentions are evil to the core, and the company's leader intends to overtake an orbital missile defense platform and use it to essentially destroy the world. The actual plot focuses on a multination corporation known as Phoenix, which is supposed to have been contracted to dismantle nuclear missiles and clean up nuclear power plants around the world. The game starts out in classic James Bond fashion, with an action sequence that isn't terribly related to the main game-here it happens to serve as a flashy tutorial. You'll see prerendered video clips before and after most missions, which provide context for the in-game events, and you'll hear radio messages from your allies as your objectives change mid-mission. NightFire's single-player campaign is a story-driven first-person shooter. All of the game's facial work is wonderfully done.īut not all that different.

While any new Bond game seems doomed to live in the shadow of GoldenEye 007, this one at least tries something different. The latest Bond game, James Bond 007: NightFire, inches itself away a bit from the run-of-the-mill action script, injecting a more interesting storyline and more classically cool James Bond moves into the mix. While most of the games haven't done a particularly good job of making you feel like a secret agent with tons of options at your fingertips, these Bond shooters have always been at least competent, with the wildly popular and then-revolutionary GoldenEye 007 for the Nintendo 64 being the lone standout.
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That may seem obvious, and yet the character himself certainly doesn't walk around movie screens with a weapon for 90 minutes, shooting anything that gets in his way. The games based on the world's most famous superspy, James Bond, have taken a strange turn over the last several years: They've all been run-and-gun first-person shooters.
